Voice every line, re-render on every script change
Voice hundreds of NPCs and barks, iterate dialogue trees freely, and keep unannounced titles on your own machines.
From indie projects to AAA prototypes, generate character dialogue that brings your world to life. Iterate on scripts without re-hiring voice actors.

Sound familiar?
The problems that show up in this work, every day.
Every voiced line is a per-session cost
Actors and studio time bill by the session, so 50 characters across hours of dialogue becomes the biggest line item in the budget.
Every script rewrite means another session
Reworking a quest line or tightening dialogue means new sessions, new costs, and hoping the original actor is still available.
Final VO comes too late to test dialogue flow
You cannot test pacing without hearing lines, but final voice waits until late in production, so the flow stays unproven for months.
A diverse cast means coordinating many actors
Elves, dwarves, merchants, and warriors each need a voice, and casting, directing, and scheduling that many actors is a full-time job.
Vois voices the whole cast and re-renders on demand
Generate dialogue and barks for the whole cast, test trees with real voices, and re-render any line the moment the script changes. Everything runs on your machine for unannounced titles.
How game developers use Vois
From dialogue sheet to voiced characters.
Import your dialogue
Paste from your script tool or import dialogue sheets. Tag characters with simple prefixes: "[Blacksmith]:", "[Guard]:", "[Merchant]:".
Assign character voices
Pick from 100+ voices across 21 voice categories: heroes, villains, elders, children. Clone custom voices for key characters.
Generate and iterate
Hear your dialogue in-game. Adjust scripts and regenerate specific lines without re-hiring anyone.
Export game-ready audio
Export individual lines or batches. Standard formats for Unity, Unreal, Godot, and any custom engine.
Built for game dialogue
The features that make Vois perfect for your workflow.
What you can create
- NPC dialogue and barks
- Quest givers and story characters
- Shopkeepers, guards, and ambient voices
- Cutscene narration
- Tutorial and hint systems
- Companion character dialogue
- Enemy taunts and battle cries
“[...] especially if you need multiple speakers for a podcast, or an audiobook or a radio play with multiple characters. Vois.so supports multiple speakers with automatic recognition when importing scripts. Very few TTS systems do that at present.”
Questions from game dialogue
Common questions we hear from game dialogue.
Ready to voice the whole cast?
Voice every NPC, iterate freely, and keep unannounced projects on your own machines.