Vois
For Game Devs

Voice every line, re-render on every script change

Voice hundreds of NPCs and barks, iterate dialogue trees freely, and keep unannounced titles on your own machines.

From indie projects to AAA prototypes, generate character dialogue that brings your world to life. Iterate on scripts without re-hiring voice actors.

The Challenge

Sound familiar?

The problems that show up in this work, every day.

Every voiced line is a per-session cost

Actors and studio time bill by the session, so 50 characters across hours of dialogue becomes the biggest line item in the budget.

Every script rewrite means another session

Reworking a quest line or tightening dialogue means new sessions, new costs, and hoping the original actor is still available.

Final VO comes too late to test dialogue flow

You cannot test pacing without hearing lines, but final voice waits until late in production, so the flow stays unproven for months.

A diverse cast means coordinating many actors

Elves, dwarves, merchants, and warriors each need a voice, and casting, directing, and scheduling that many actors is a full-time job.

The Solution

Vois voices the whole cast and re-renders on demand

Generate dialogue and barks for the whole cast, test trees with real voices, and re-render any line the moment the script changes. Everything runs on your machine for unannounced titles.

How It Works

How game developers use Vois

From dialogue sheet to voiced characters.

1

Import your dialogue

Paste from your script tool or import dialogue sheets. Tag characters with simple prefixes: "[Blacksmith]:", "[Guard]:", "[Merchant]:".

2

Assign character voices

Pick from 100+ voices across 21 voice categories: heroes, villains, elders, children. Clone custom voices for key characters.

3

Generate and iterate

Hear your dialogue in-game. Adjust scripts and regenerate specific lines without re-hiring anyone.

4

Export game-ready audio

Export individual lines or batches. Standard formats for Unity, Unreal, Godot, and any custom engine.

Examples

What you can create

  • NPC dialogue and barks
  • Quest givers and story characters
  • Shopkeepers, guards, and ambient voices
  • Cutscene narration
  • Tutorial and hint systems
  • Companion character dialogue
  • Enemy taunts and battle cries
[...] especially if you need multiple speakers for a podcast, or an audiobook or a radio play with multiple characters. Vois.so supports multiple speakers with automatic recognition when importing scripts. Very few TTS systems do that at present.
FAQ

Questions from game dialogue

Common questions we hear from game dialogue.

Ready to voice the whole cast?

Voice every NPC, iterate freely, and keep unannounced projects on your own machines.